ABOUT

·͙*̩̩͙˚̩̥̩̥*̩̩̥͙ ✩ *̩̩̥͙˚̩̥̩̥*̩̩͙‧͙ THE PRISM OF POSSIBILITIES .·͙*̩̩͙˚̩̥̩̥*̩̩̥͙ ✩ *̩̩̥͙˚̩̥̩̥*̩̩͙‧͙ .


PHYSICAL DESCRIPTION

The Prism of Possibilities is centered around a zome (a pointed, swirling dome). The zome will be made of steel treated with rainbow petina. The actual steel structure of the zome will not have large visual impact, as it will be covered in what represents the flotsam of humanity swirling through a multi-dimensional portal. The visually alluring and fascinating portal will be represented by spiraling dichroic plexiglass squares, and the flotsam will be made of pretty, shiny “garbage” including: CDs, keychains and can tabs, bike parts, silverware, seaglass, plexi mirrors, etc.

The zome will be surrounded by three structures that represent homes (“domo”). The best-case scenario domo will look very futuristic: plexiglass and shiny metal siding. The worst-case scenario domo will look like (and be) made of junkyard materials (with care to not injure participants with e.g. rust). The mid-case scenario domo will be made of upcycled materials, and partially decorated with mosaics.

INTERACTIVTY

The citizens of BRC will by stop to both enjoy and explore the Prism’s interior and exterior, those who are fully engaged may uncover the story it tells. The exterior of the zome will be visually striking and beautiful to invite participants closer. The interior of the zome will have clues for participants to explore the mystery (e.g. written and artistic) and relaxing nooks in entice participants to linger and go deeper into the narrative. Each domo represents a different Representative Concentration Pathway (RCP), or scenario of potential future climactic changes, developed by the Intergovernmental Panel on Climate Change. Each will give exterior visual clues to the story, comfortable pillows inside allow participants to hang out and explore the decorations and stories (written and audio) that reflect each climate scenario. This project is at its core interactive and participatory. While citizens may not interact how we’ve designed, at the least the materials used in the project may encourage reflection on our culture of consumption.